In-game 3D artwork 1997 – 2017

  • For WildPlanet, J-Kid, DNA Dynamics, glu mobile, Infinite Lives, Hotgen, System3, Atari
  • Type 3d, render, characters, backgrounds

Edible 3D low poly yummies for Cuppatinis. 2016

I modeled and textured these low poly accessories, for Jakk’s Miworld dress app, created for the toy line featuring real-life brands. 2015

I modeled and textured these low poly clothing items, for Jakk’s Miworld dress app, created for the toy line featuring real-life brands. 2015

Props and characters for an augmented reality pitch based on a children's toy. textures made with Flash, scene built and rendered in Max. 2012

Rendered marker with a built in QR code for a Augmented Reality demo. Created using Max and Photoshop, 2012.

3d modeols rendered in Max for an isometric RTS. 2012

I modelled this low poly BMW E30 as a pet project. Max, 2011.

Animated 'Alien Selection' screen for TestTube Aliens website. Max, 2011.

I modelled these in Max to use as templates for the ingame, isometric sprites, 2011.

60's themed texture pack for Rockmania, on facebook. Max & PaperVision. Glu, 2010

Punk themed texture pack for Rockmania, on facebook. Max & Papervision. Glu, 2010

Gig scene background, for Rockmania, on facebook. Glu, 2010

Gig scene background, for Rockmania, on facebook. Glu, 2010

Low poly models and textures used in the animated scenes for the 3d build of Transformers:G1 Awakening. Glu, 2008.

Oversaw the production of 25 Transformers models/textures from the glu London and Beijing studios.

Concept art for proposed PSP pitch, rendered in Max. 2006.

Ingame character models, based on designs by Dan Malone for Burnt Out Cop, on PS2. Infinite Lives/Hotgen, 2003

Selection of weapons for Burnt Out Cop, on PS2. Infinte Lives/Hotgen, 2003

Rendered background in in 100colours for Killer Instinct style beat-em-up, Bloodlust, for coin-op. System 3/Infinite Lives/Atari, 1997

Rendered background in in 100colours for Killer Instinct style beat-em-up, Bloodlust, for coin-op. System 3/Infinite Lives/Atari, 1997

Rendered background in in 100colours for Killer Instinct style beat-em-up, Bloodlust, for coin-op. System 3/Infinite Lives/Atari, 1997.

Giger inspired background rendered in 3DStudio4. 1999.